![]() You can transition time of day from morning to night. So you can build new, different types of modes you never could before." But we've also added a lot of lua capability. You can even do a lot of different terrain molding and mesh management, which is amazing. "What we're now seeing and providing is a lot more capability in making new maps, atmospheres. We've spent a lot of time making quality-of-life improvements, workflow improvements, collaboration improvements." You can build new, different types of modes you never could before. "I think the tools will be much more user-friendly and better-received than previous Company of Heroes' tools. And Relic has faced the challenge of both expanding what their tools can do, while also trying to keeping them usable and learnable by today's standards. Mod tools have come a long way since Company of Heroes 2 dropped almost a decade ago. It can affect performance if you raise it too high, so use at your own discretion." To make some units stronger, some units weaker, faster, slower." … "You can mess around with pop cap and all those sorts of features. "A tuning pack really allows players to balance the game in their own way. If you're the kind of World War II RTS fan who has very specific opinions about the speed and armor penetration on a Tiger II, or simply want bigger battles with more guys on screen, this is where you get to take matters into your own hands. One of the key pieces of this implementation is a type of all-in one balance mod Relic is calling tuning pacaks.
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